![]() ![]() If that sounds confusing, let me explain. The main thing that “Voxel Doom” does is to replace almost all of the 2D sprites in “Doom” with voxel models. “ Huh? It’s just E1M1! I thought that this was supposed to be a mod!” Yes, static screenshots don’t always really show what this mod does. It’s fairly easy to get running too – after downloading/unzipping GZDoom and copying your “DOOM.WAD” file from your copy of “Ultimate Doom” into the GZDoom folder, just literally drag and drop the zip file you’ve downloaded from ModDB onto the “GZDoom” icon and it should run automatically.Īnyway, let’s take a quick look at “Voxel Doom”: Back in mid-late August, the version of “Voxel Doom” available only supported the first “Doom” game but support for “Doom II”/”Final Doom” is promised on the website and it may well have been completed by the time that this article goes out.Īlso, the version of this mod that I played requires version 4.8.2 or later of the GZDoom source port to run (and will throw up an error message if you use earlier versions). Since I prepare these articles and reviews a few months in advance, this one might also be “out of date” before it goes up. This is definitely more of a “first impressions” article than a full review – since I played about 5-6 levels ( from the first and third episodes) for about 20-30 minutes before writing it. Well, although I hadn’t planned to review anything “Doom”-related so early in the month, a really cool mod called “ Voxel Doom” caught my attention and I just had to take a quick look at it. ![]()
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